> For the complete documentation index, see [llms.txt](https://crypto-outlaws.gitbook.io/crypto-outlaws-roadmap/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://crypto-outlaws.gitbook.io/crypto-outlaws-roadmap/based-roadmap/25-sold-web-2.0-interface-and-full-time-development.md).

# 25% Sold - Web 2.0 Interface & Full-Time Development

### Web 2.0 User Interface

For a decentralized application like the one we're building at Crypto Outlaws for Texas Hold Em much of the work goes on at the core business logic layer and on the development of the underlying smart contracts. Especially for the initial building out, most of that effort to get it up and going is going to spent on tech that is "under the hood" so to speak.&#x20;

However, all of that functionality and smart contract development is not very useful if there is not a accessible interface built on top of it! That's where this milestone comes in.

At 25% sold we will be able to go beyond the most basic of web interfaces for playing poker on the underlying technology and onto building a polished, feature rich web 2.0 interface somewhat similar to current popular poker sites. We will be able to go beyond a barebones interface and onto building a finely crafted web 2.0 interface for the platform. Examples of potential features include: lobbies to join to be seated at tables with certain blind sizes, ways of arranging tournaments, and nice graphical representations of the poker table that you're seated at and animations for things like betting and dealing cards.

### **Full-Time Development**

Not only that, but at 25% sold the core Crypto Outlaws development team will reach the point that a larger technical team of **full-time developers** can be deployed against the project with it now being sustainable for a larger set of Outlaw developers that are fully focused on the successful development of this project. This will accelerate delivery timelines and platform robustness by moving from only a few core devs to expand to a larger full-time development team.

![](/files/WHp4CKVEUzJ7GIjjOW2q)


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